The standard Hoyle; a complete guide and reliable authority upon all games of chance or skill now played in the United States, whether of native or foreign introduction . beyond the last piece. To explain the mode of taking by pracj^ical illus-tration, let us begin by placing the draughts in their original will perceive that if Black should move first he can only move one ofthe men placed on 9, 10, 11, or 12. Supposing him then to play the manfrom II to 15, and White answering this move by playing his piece from22 to 18, Black can take White by leaping his man from 15 to 22 and re


The standard Hoyle; a complete guide and reliable authority upon all games of chance or skill now played in the United States, whether of native or foreign introduction . beyond the last piece. To explain the mode of taking by pracj^ical illus-tration, let us begin by placing the draughts in their original will perceive that if Black should move first he can only move one ofthe men placed on 9, 10, 11, or 12. Supposing him then to play the manfrom II to 15, and White answering this move by playing his piece from22 to 18, Black can take White by leaping his man from 15 to 22 and re-moving the captured piece off the board. Should Black not take inthe above pesition, but move in another direction—for instance, from 12to 16—he is liable to be huffed ; that is. White may remove the man with * Practiced players who have studied printed games, are generally so familiarwith the numerical position of the square, that they can read and comprehenda senes of intricate mov^ ^Ukout even referring to the board. 452 DRA UGHTS. which Blaclr should have taken, from the board, as a penalty for not tak^ing ; for, at Draughts, you have not the option of re


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