Rules of brist and instructions for throwing the brist boomerang, 1903 . (4) RULES FOR BRIST. RULE 1. Since the Boomerang with which Brist isplayed cuts a circle of from thirty to one hun-dred feet in diameter, the Brist grounds shouldbe from forty to one hundred feet square. Ifyou have ample room, scoring circles may belocated in the center of ground selected. Ifroom is limited, note carefully the instructionsfor throwing the Boomerang, and locate scoring-circles accordingly. The accompanying diagram shows the scor-ing-circles, which consist of three circles, three,five and seven feet in


Rules of brist and instructions for throwing the brist boomerang, 1903 . (4) RULES FOR BRIST. RULE 1. Since the Boomerang with which Brist isplayed cuts a circle of from thirty to one hun-dred feet in diameter, the Brist grounds shouldbe from forty to one hundred feet square. Ifyou have ample room, scoring circles may belocated in the center of ground selected. Ifroom is limited, note carefully the instructionsfor throwing the Boomerang, and locate scoring-circles accordingly. The accompanying diagram shows the scor-ing-circles, which consist of three circles, three,five and seven feet in diameter; any part ofeach circumference being equally distant fromgoal, which should be designated as center ofinner circle, and from which all scores are reck-oned. These circles should be called first, sec-ond and third circle, respectively. RULE 2. Each player must be provided with threeBrist Boomerangs and one Brist Rakah(Rakaw). (5). RULE 3. Player shall stand at goal to make his throw,which is known as the horizontal circle. If onreturn of Boomerang he makes his catch whilestanding within first circle, he shall score fourpoints. If, however, he must needs step intothe second circle to make catch, he shall scorethree points, and if within the third circle heshall score two points. Since the dexterity ofeye, hand and foot is one of the prime objectsof Brist, if player makes catch any place outsideof third circle before Boomerang touches theground, he shall score one point, RULE 4. Should player stop Boomerang with Bakahwhile standing within any given circle, and yetdrop same before getting Boomerang in hishands, he shall not lose his throw, but score hewould have made will be divided, and shall bereckoned from where Boomerang falls on theground. l^amely, should player make suchcatch and Boomerang fall in the first circle, heshall score but two points; one and one-halfpoints if within second circle; one point ifwith


Size: 2042px × 1224px
Photo credit: © The Reading Room / Alamy / Afripics
License: Licensed
Model Released: No

Keywords: ., bookcentury1900, bookdecade1900, bookidrulesofbrist, bookyear1903